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My experience with the Mako Redux is limited to about 20 minutes, so I don’t want to make any hard judgments on Andromeda. We’re not to the Nomad sections yet, but even the straightforward “Shoot everything that moves” missions in Andromeda are a bit less straightforward than before, with multiple paths and secondary objectives and nooks to explore. Not only is the opening a really slow burn compared to the action-packed prologues of its predecessors, but the planet itself is way more open. Awoken from your 600-year journey, you find the planet you were supposed to settle on has (surprise!) become uninhabitable in the interim, and you’re sent down to figure out why.Īnd immediately, you realize Andromeda is a much different game from Mass Effect 2 and 3. You play as either Scott or Sara Ryder, siblings on the Tempest. If Mass Effect was BioWare’s take on Star Trek, this is Star Trek: The Next Generation, or maybe Voyager given the “ship stranded far from home” setup. It’s BioWare’s method of hand-waving away the end of Mass Effect 3, making a clean break from the Shepard storyline and its ramifications. Your ship, the Tempest, set out shortly after the events of the original Mass Effect and thus has no real knowledge of the Reapers, Shepard’s fate, or anything of that sort. Sure, there are new characters and a whole new ship to explore- Andromeda takes place 600 years after the end of the previous game, with humanity exploring the not-so-nearby Andromeda Galaxy. It feels like cheap filler content that is only fun for the first few times.We went hands-on with Andromeda for about two hours last week, and the Nomad is really the biggest change for the series. They will have you fetching items, or killing a genric enemy with no real purpose. Next, is the side quests, they are often generic and feel more like chores. Though it’s fun to drive around in, it’s not the reason anyone bought this game. You explore it in an off-road exploration vehicle called the “NOMAD” which is equipped with boosters and 6 wheels. Unfortunately, the game stops being so exciting when the world is very empty with little to look for.
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Exploring the Mass Effect games in a full open-world is something many of us who played the original trilogy dreamed of. They also come with 4 different tiers of difficulty. The enemies have a fair variety which poses different types of threats either from their speed or their strength, and everything in between. The different weapons and abilities are vast in variety and are fun to use. Arguably this takes less strategy, but it’s more fun and freeing. This changes the pace of combat allowing you to maneuver far faster to strike enemies, or escape. Andromeda allows you to jump, unlike Shepard from the original trilogy. Unlike past Mass Effect games that will have you hiding behind cover, trying to flank enemies, and often waiting for the right time to strike. Luckily, the first impressions are something that can mostly be forgiven, due to the gameplay. Everything from janky cutscenes with bugs, to texture pop-ins, basic menus having issues. But likely due to the game being rushed by EA, Mass Effect Andromeda lacks all these things. Generally, when you boot up a new AAA videogame, you’d expect a nice user-interface, high-end graphics, animation, and plenty of polish. Also, this game may contain adult scenes depending on player choices.
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The game rarely gives you a reason to care about your teammates. While this game lacks both, it truly falls flat when the characters are shallow and simple. The game’s main story is good but not great since most of what made the first trilogy so great were its memorable characters, not so much the epic plot points. You’ll meet a whole new cast of characters, sadly of which feel boring. Similar to the last games, you’ll find yourself stumbling upon ancient civilizations and using their highly advanced technology.